3/28/2024 0 Comments Minisnes retroarch borders![]() And for specific cores, you can have Core Preset that is only active on that core, without having an impact on other cores. The reason for is so that you can have a Global Preset as default for all cores and games. In example if you saved a Shader Preset once as a Global and another one as Game Preset or Directory Preset, than the Global Preset will be ignored. Look if you have saved other Shader presets, which will have higher priority. Useful if you make changes to the Shader settings and want to give a custom filename for better identification.īut it should. ![]() ![]() Next time when you load a shader, then you can just easily pick this one up. You can however also "Save Shader Preset As" as a new shader with a custom name you choose. In example if your Rom is in a directory named "romhacks", then your preset will have the same name. It will save based on the directory name your Rom is in. "Save Content Directory Preset" is not that commonly used and you maybe don't need it ever. "Save Game Preset" is what you probably expect and saves just for this one ROM. Even if you have a global preset, this one has higher priority. However you can also save it as a "Save Core Preset", which is then only active for this core. "Save Global Preset" will save to a default place, which every core will from now on use at default. When you are in the Shaders menu, go to "Save" and choose what to save. This is by design and the way it is supposed to work. ![]() I really hope I can get these to work for me because they seem amazing!Įdit: for clarification, when I use the the ClusterM cores everything seems to work properly again somehow!Įdit 2: I managed to get it to work by using your nxengine core with ClusterM's RetroArch core, but I am still interested in getting your core to work.You have to save the shader, otherwise it is temporary. The only other modules I have installed are: canoe_save_compress, extra_space, remove_thumbs, and the brand new hibernate mod. Maybe I'm just silly and forgetting one vital step, but nothing seems to work for me and I didn't know what else to do aside from ask you! The hakchi2 build I am using is 2.21f (princess_daphne build) but the problem persists even on the 2.21e hakchi2 provided. What I have tried so far: removing all previous retroarch cores, uninstalling hakchi2, flashing the original kernel and then the custom kernel again, reinstalling the desired cores (mgba, genesis, nxengine, gamette, snes9x2010, and retroarch 1.7.0). I was really interested in using yours also because of Cave Story but I can't seem to be able to get them to work, despite following guides that I found by searching this subreddit. I hate to be a bother but for some reason when I use these cores, none of my GBA or GBC games run! Once launched, it shows a black screen for about 10 seconds and then returns back to the game select screen. SNES Classic - Custom UI & Custom Music - USB-HOST SNES Classic - Best USB-HOST Update Yet:) Special Characters Now Work! I still have MANY things to work on, and many things on my immediate agenda! I will do Dropbox so that additions to the Core Set can be grabbed without downloading the entire Zip, Cheat Sheet for Command lines, etc! But, Enjoy this Fantastic Release, for now:) Thanks for all of your continual Support!!! Here are a couple videos of the latest additions in action:) I also did a couple other videos on Custom MAME 2000 Controls and Custom Borders! Check those out, too:) And, of course, I brought the Core Set, truly into the year 2018 by Updating and Fixing nearly 50+ Cores! So, it is a tremendous Update! FBA 2016 should work better now! I will await feedback on that one, and hopefully not have to revert coding, again:) Mr.Boom has many great AI Additions courtesy of frranck! Lastly, Linked Export can now be used with 1-14-18 Hakchi, and Default Games for both NESC/SNESC work. Probably one of the most incredible Updates, yet:) USB-HOST can now be used WITH Special Characters (Thanks for the assist Madmonkey!) You will NEED to be using one of the Newly Revised & Updated RetroArchs in my Set to take advantage of this! And, additionally, make sure no Previous SNES Hmods are installed.as they are all revised, too! You will need to use the Newly Revised ones, also in the Update! Dual SNES Cores are No longer necessary!!! RetroArch is now has proper coding integration to handle sfroms/snes9x, without conflict:)Ĭourtesy of DanTheMan827, comes the ability to mount User Interface to Flash Drive! This has many perks, including Custom UI Music! I added support for your own Custom Borders (Thanks for helping test, Deathr0w:), as well as Custom Controller Mapping for Cores such as MAME 2000! SNES Canoe Custom Filters HMOD added for USB-HOST (Thanks for the help Defkorns!!!).
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